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Tournamets
06-02-2009, 09:16 AM,
#16
RE: Tournamets
This is apparently much harder than I thought!!!??? :conf:

I wanted to design a map with no flags for a QB ME (actually 2 seperate game fields side-by-side). But, you have to at least place 1 flag somewhere that can't be controlled so that the game AI doesn't place it's own flags anyway (at least for a QB)--and I set up something like a little volcano in one corner--cliffs all around, with the small flag inside the hole. I think that would've worked fine.

Then someone suggested pre-purchased forces would be fun, with no battle time limit, and it could be a mirror game anyway (making it a Scenario). Despite having designated setup zones for each side, pre-purchased units show up on my map all along their side of the map, in and out of the zones. So do I have to actually place all pre-purchased units or something? Each side will not get to balance which zone they want their units to begin in?

I didn't want this to be so complicated. Maybe I should just go back to the beginning and have my map be for QB's where each side picks it own forces....but might they then also begin the game in and out of designated set-up zones???

:eek1:


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Messages In This Thread
Tournamets - by Soldier - 05-17-2009, 03:06 AM
RE: Tournamets - by OWL - 05-17-2009, 06:42 AM
RE: Tournamets - by Mad Baron - 05-17-2009, 09:57 AM
RE: Tournamets - by Joonny - 05-17-2009, 12:29 PM
RE: Tournamets - by Mad Baron - 05-17-2009, 02:38 PM
RE: Tournamets - by OWL - 05-17-2009, 10:29 PM
RE: Tournamets - by Joonny - 05-18-2009, 12:58 AM
RE: Tournamets - by Mad Baron - 05-19-2009, 03:39 AM
RE: Tournamets - by Mad Baron - 05-19-2009, 10:33 AM
RE: Tournamets - by OWL - 05-20-2009, 03:33 AM
RE: Tournamets - by Fullhouse - 05-20-2009, 09:21 PM
RE: Tournamets - by Ratzki - 05-21-2009, 12:50 AM
RE: Tournamets - by Mad Baron - 05-24-2009, 08:56 AM
RE: Tournamets - by Der Kuenstler - 05-24-2009, 12:19 PM
RE: Tournamets - by Mad Baron - 05-24-2009, 05:02 PM
RE: Tournamets - by Mad Baron - 06-02-2009, 09:16 AM

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