RE: How do you go to battle?
Thanks! that was exactly the kind of example I was looking for! that looks as simple as the plans I tend to play, my plans always change, at certain point you commit second line units originally intended for a different role and from that point comes the branching you talk about and so on. One loses even with a "suposedely" sound and calculated plan, that´s due to your oponents´s plan and execution were better; damn I love this game even when I lose!!
Real life tactics come in use and work at some level but at the end IMHO it´s all about playing a TBSTT game or chess, meaning you have to anticipate moves and know what your units can do thus the necessity for planning, control the center, etc. Plans on those AARs seem fairly simple and yet sound and flexible. That rule of thumb is REALLY useful and gives you a safe ratio you can watch for.
My whole issue came from reading first post, "maybe I´m missing something"? I thought.
Great Community you have here!
Keep Cool
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