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V-hex Placement, Win SP, Victory Levels
06-09-2009, 11:18 PM, (This post was last modified: 06-09-2009, 11:19 PM by Cross.)
#15
RE: V-hex Placement, Win SP, Victory Levels
Cross Wrote:The only way to make the situation fair (that I can think of) is to make sure that an equal number of V-hexes are reached by each player before they run into each other.

I have a theory that this can be done by not putting any V-hexes in the central zone. Let’s call this central zone ‘no man’s land’ or the DMZ. The size of the DMZ should be as small as possible. It would probably only have to be 10 hexes (from 45 to 55) for most 100 wide maps, and perhaps 15 for wider maps.

I've had an opportunity to test this in PBEM; and I think it worked really well.

As expected, you each control 10 V-hexes without contest.

I think at least some of the V-hexes should be just beyond the 'no man's land', as it may be too challenging to have to penetrate deep behind enemy lines to capture your first objective.

I would even consider making the 'no man's land' only 8 hexes wide for smaller maps, but 10 wide works fine.
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RE: V-hex Placement, Win SP, Victory Levels - by Cross - 06-09-2009, 11:18 PM

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