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Total war in europe sourhern front
06-23-2009, 02:55 AM,
#23
RE: Total war in europe sourhern front
Strategy Options (SO) are certainly going to have to play their part. So is player integrity/probity. As at this stage I can't bring dead units back in to the game. So the only way is to provide several SO's every so often for each player that will allow key units back in to the game. Example, have you lost the 7th Armoured Brigade? If yes then here is a new cadre that will come in to the game and the player will be able to spend replacement points to rebuild it back up to strength. So unless we have honest players we may end up with multiple 7th Armoured Brigades. But the general idea of using SO's holds for numerous areas of the game that just aren't in the rules body *yet*.

Thanks for the ideas guys. Keep them coming. My copy of the game finally arrived today (things take a while to get to Australia for some strange reason....). So I can actually start puting stuff together soon. My plan at this stage is to get say a 1941-1942 desert war scenario going, and if successful build on that. That is broaden the scope as time permits, and HPS may make life easier as we go forward by helping with UER parameters or allowing dead units to be rebuilt.

Thanks for the input. cheers
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Messages In This Thread
Total war in europe sourhern front - by Bidermann - 06-18-2009, 05:38 AM
RE: Total war in europe sourhern front - by Al - 06-18-2009, 05:51 AM
RE: Total war in europe sourhern front - by Krak - 06-18-2009, 08:25 AM
RE: Total war in europe sourhern front - by Krak - 06-19-2009, 09:29 AM
RE: Total war in europe sourhern front - by Krak - 06-19-2009, 10:45 AM
RE: Total war in europe sourhern front - by Krak - 06-23-2009, 02:55 AM

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