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Interested in a "Little Saturn" Game?
06-25-2009, 09:43 AM,
#43
RE: Interested in a "Little Saturn" Game?
It is an attrition type game, I just thought with the new people I could bump up the forces on each side some, but no problem not doing it. I was quite prepared to double up on games and take an average as we are doing now. It would be better for me, that is for sure. The next reinforcement phase will bump things up again, so it will kind of take care of itself. Plus, as the forces get wittled down and some street to street fighting take place, the battles will get smaller and smaller in scope and will probably spread out somewhat, I would imagine. Will have to wait and see what the southern battles come up with.
So as for the attrition, I have kept track down to the platoon as far as attrition goes. Commanders will become quite a bit more important as they are lost. Platoon HQs will be replaced by NCO's so no real loss there, but Company HQ's once lost are gone forever, unless bought with reinforcement points. Same goes for Tank HQ's, once lost will have to be bought, otherwise the rest of the platoon will become individual units at one level lower experience. Platoon HQ's for gun platoons and the like will have to be bought like the company and tank HQ's.
When a platoon or company takes losses, I add the total number of men killed together and reorganize. If the percetage falls below 60% in a platoon, I look at adding these men to other platoons in the company to bring their numbers up, again if the platoon HQ is destroyed, I try first to farm out the remaining soldiers to other platooons before trying to rebuild the damaged one.
The tank commanders are tougher to track so I just assume that they are destroyed with the tank and that is that.
As for taking a lesser role in the battles, I see no need, what I may play around with is working with you guys and splitting up some of the larger forces into two smaller forces, but this would only work in some instances.
What I want to know is how far along the final battles are so that I can place a time limit for completion and move along to the next phase. That is why I did not want a flag based winner/loser so this way if time runs out, I can still move the map and report losses and keep things moving along without a need for a winner at the end of each little battle.
I am working on a flags for control of the City map right now, so that you will be able to plan stratagy with a little more knowledge.
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Interested in a "Little Saturn" Game? - by Ratzki - 05-14-2009, 04:05 AM
RE: Interested in a "Little Saturn" Game? - by Ratzki - 06-25-2009, 09:43 AM

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