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Testing two scenarios in H2H
06-30-2009, 01:57 AM, (This post was last modified: 06-30-2009, 02:32 AM by Kool Kat.)
#25
RE: Testing two scenarios in H2H
Alfons de Palfons Wrote:Sorry for drifting off topic.

Apology accepted Huib. :) And now; in an effort to get "on topic," still looking for a few more play testers for "Plug a Hole!" :chin:

Hope this sparks your interest. :smoke:

Plug a Hole!
26 June, 1944
Mike West

[10km E of Mogilev]: [H2H] [HISB] [GD] : In the decisive battle of the summer, 166 divisions of four Russian army groups attacked German Army Group Center at six separate points in Belorussia, with orders to sweep toward Minsk. (Operation Bagration) The German plan was to tie down Russian strength with do-or-die stands at four towns: Vitebsk, Orsha, Mogilev and Bobruisk. On June 26th, General Zakharov's Second Belorussian Front and units of the Third Belorussian Front attacked the fortified towns of Orsha and Mogilev, supported by ground attack aircraft of the Fourth Air Army. Two divisions of General Kurt von Tippelskirch's Fourth Army were destroyed and the remainder were falling back in chaos and confusion. Tippelskirch ordered one of his reserve units, the Feldherrnhalle Panzer Grenadier Division to rush forward and plug "the hole east of Mogilev." The division commander, Major General von Steinkeller, promptly reported; "Precisely what hole are you supposed to stop? We've got nothing but holes here." It was going to be a long and bloody day for the panzer grenadiers.

"Plug a Hole!" is a Complexity 4 meeting engagement / delaying action that features significant AFV assets, infantry, self propelled artillery, and aircraft (Russian only). Victory conditions are dependent on units destroyed and exited (Russian only). Terrain is ideal tank country with some hills, orchards, scattered woods, and a paved road that intersects the middle of the battlefield. To win, the German must delay the Russian from exiting the map while inflicting Russian casualties. On the other hand, the Russian must advance forward, extract his own German casualties and push to exit his units in order to win. [ALL: N EA: N VV]

121 units total
No reinforcements
20 turns
8x ground attack aircraft (Russian)
German moves first

Register and download "Plug a Hole!" game files here


cheers
Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /
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Messages In This Thread
RE: Testing two scenarios in H2H - by Von Luck - 06-14-2009, 05:54 AM
RE: Testing two scenarios in H2H - by Jumbo - 06-15-2009, 02:54 AM
RE: Testing two scenarios in H2H - by Von Luck - 06-15-2009, 04:37 AM
RE: Testing two scenarios in H2H - by Kool Kat - 06-15-2009, 04:55 AM
RE: Testing two scenarios in H2H - by Kool Kat - 06-15-2009, 10:38 PM
RE: Testing two scenarios in H2H - by Von Luck - 06-15-2009, 06:06 AM
RE: Testing two scenarios in H2H - by Kool Kat - 06-16-2009, 02:47 AM
RE: Testing two scenarios in H2H - by Boisforas - 06-16-2009, 09:16 AM
RE: Testing two scenarios in H2H - by Kool Kat - 06-28-2009, 06:29 AM
RE: Testing two scenarios in H2H - by Kool Kat - 06-29-2009, 10:52 PM
RE: Testing two scenarios in H2H - by Jason Petho - 06-29-2009, 11:20 PM
RE: Testing two scenarios in H2H - by Kool Kat - 06-30-2009, 01:57 AM
RE: Testing two scenarios in H2H - by Kool Kat - 07-01-2009, 06:48 AM
RE: Testing two scenarios in H2H - by Kool Kat - 07-08-2009, 12:11 AM
RE: Testing two scenarios in H2H - by Kool Kat - 07-08-2009, 08:40 PM

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