• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Glenn - WSF - Unit Effectiveness
07-07-2009, 02:27 AM,
#8
RE: Glenn - WSF - Unit Effectiveness
Hmm, I guess that quality as a factor was over looked due to the short time frame of the scenarios in the TWiE games. I would think it would have to be a factor in a longer version as you are trying to produce.

Not hard to train C or D morale infantry, 90 day wonders, such officers were called here in the states. The losses amongst such troops was higher than among units with more veterans in all armies during WW2. Certain things could only be learned in combat experience, if one survived the lessons.

Rebuilding an A or B quality unit back to be as effective as it was when it was damaged so badly, that should take far longer. Then there is national differences to consider.

The Germans did not always rebuild their units but instead built new units. Thus we see the decline in manpower in even the panzer divisions over the course of the war.

I think the Americans and British tended to use replacements to bring units back up to strength rather than create many new units.

Dog Soldier
Fast is fine, but accuracy is everything.
- Wyatt Earp
Quote this message in a reply


Messages In This Thread
Glenn - WSF - Unit Effectiveness - by Krak - 07-03-2009, 12:14 PM
RE: Glenn - WSF - Unit Effectiveness - by Krak - 07-03-2009, 05:01 PM
RE: Glenn - WSF - Unit Effectiveness - by Krak - 07-05-2009, 09:20 AM
RE: Glenn - WSF - Unit Effectiveness - by Krak - 07-06-2009, 03:26 PM
RE: Glenn - WSF - Unit Effectiveness - by Dog Soldier - 07-07-2009, 02:27 AM
RE: Glenn - WSF - Unit Effectiveness - by Krak - 07-07-2009, 07:01 AM
RE: Glenn - WSF - Unit Effectiveness - by Krak - 07-08-2009, 08:17 AM
RE: Glenn - WSF - Unit Effectiveness - by Krak - 07-10-2009, 08:34 AM
RE: Glenn - WSF - Unit Effectiveness - by Krak - 07-10-2009, 09:04 AM
RE: Glenn - WSF - Unit Effectiveness - by Krak - 07-10-2009, 09:47 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)