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Glenn - WSF - Unit Effectiveness
07-07-2009, 07:01 AM,
#9
RE: Glenn - WSF - Unit Effectiveness
Dog Soldier Wrote:Hmm, I guess that quality as a factor was over looked due to the short time frame of the scenarios in the TWiE games. I would think it would have to be a factor in a longer version as you are trying to produce.

These are my thoughts as well DS. We (scenario designers) need some control over the recovery rate to make a CG work. Ideally it would be modified by National Morale as well. Also I think a unit that is above 50% should recover faster than a unit below 50%.
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Messages In This Thread
Glenn - WSF - Unit Effectiveness - by Krak - 07-03-2009, 12:14 PM
RE: Glenn - WSF - Unit Effectiveness - by Krak - 07-03-2009, 05:01 PM
RE: Glenn - WSF - Unit Effectiveness - by Krak - 07-05-2009, 09:20 AM
RE: Glenn - WSF - Unit Effectiveness - by Krak - 07-06-2009, 03:26 PM
RE: Glenn - WSF - Unit Effectiveness - by Krak - 07-07-2009, 07:01 AM
RE: Glenn - WSF - Unit Effectiveness - by Krak - 07-08-2009, 08:17 AM
RE: Glenn - WSF - Unit Effectiveness - by Krak - 07-10-2009, 08:34 AM
RE: Glenn - WSF - Unit Effectiveness - by Krak - 07-10-2009, 09:04 AM
RE: Glenn - WSF - Unit Effectiveness - by Krak - 07-10-2009, 09:47 AM

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