• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


ATG's at the front line conundrum
07-17-2009, 01:27 PM,
#1
ATG's at the front line conundrum
Two cases that trouble me in deciding what to do as a new player to PzC:

1).As the attacker, you have an infantry unit with an ATG gun. You want to advance, but bringing your atg gun is tactically unwise due to the damage it will incur because it must travel in T-mode to keep pace. This is common in games like N44 where the Americans have atg's stacked with companies near the front line.


2). As the defender, you must stop the incursion of enemy tanks at the front line. You desperately need some anti armor capability, so you rush atg's to the front. The caveat is the only way to get them to the front is to be in travel mode, which decimates you gun battery, giving your opponent free VP's. Another way the defender loses ATG's is the classic "oh snap, I need to retreat". Putting your atg's in t-mode to scurry away only causes major losses on your precious defense commodity.

Why model atg's at all if this seems the case? Would it be better to have values incorporated into defense values instead? How do you PzC players deal with this issue?
Quote this message in a reply


Messages In This Thread
ATG's at the front line conundrum - by Bacillus98 - 07-17-2009, 01:27 PM
RE: ATG's at the front line conundrum - by Jazman - 07-18-2009, 12:29 PM
RE: ATG's at the front line conundrum - by Marquo - 07-18-2009, 12:30 PM
RE: ATG's at the front line conundrum - by Marquo - 07-19-2009, 03:23 AM

Forum Jump:


Users browsing this thread: 25 Guest(s)