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ATG's at the front line conundrum
07-18-2009, 05:21 AM,
#17
RE: ATG's at the front line conundrum
James Ward Wrote:If all AT guns had a range it would be different, you could set up and withdraw without an undo penalty.
Maybe you could jack up the defense of the guns in T mode or even consider making them a hard target in T mode just to simulate the dispersed target they would present when deploying in a hex.
Right now I feel that, even on defense, once I let the enemy get next to an AT gun unit it's done for. I have yet to find much use for them on the attack, sometimes I never even move them the entire game.

I agree with James here. This is exactly what I am finding out when it comes to atg's. VM's suggestion in Normandy is fine since the defense against firing comes around to -90% give or take.
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Messages In This Thread
ATG's at the front line conundrum - by Bacillus98 - 07-17-2009, 01:27 PM
RE: ATG's at the front line conundrum - by Bacillus98 - 07-18-2009, 05:21 AM
RE: ATG's at the front line conundrum - by Jazman - 07-18-2009, 12:29 PM
RE: ATG's at the front line conundrum - by Marquo - 07-18-2009, 12:30 PM
RE: ATG's at the front line conundrum - by Marquo - 07-19-2009, 03:23 AM

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