James Ward Wrote:If all AT guns had a range it would be different, you could set up and withdraw without an undo penalty.
Maybe you could jack up the defense of the guns in T mode or even consider making them a hard target in T mode just to simulate the dispersed target they would present when deploying in a hex.
Right now I feel that, even on defense, once I let the enemy get next to an AT gun unit it's done for. I have yet to find much use for them on the attack, sometimes I never even move them the entire game.
I agree with James here. This is exactly what I am finding out when it comes to atg's. VM's suggestion in Normandy is fine since the defense against firing comes around to -90% give or take.