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Valley Lake Playtest/Review Thread
07-18-2009, 06:36 AM, (This post was last modified: 07-18-2009, 06:40 AM by Joonny.)
#5
RE: Valley Lake Playtest/Review Thread
On the Halfway Mark Now

[Image: 1.jpg]

This Is the right again.

The HTs that my opponent sneaked across the ford I forgot was there (yes i know, i designed this map, i have no idea how i forgot it) have been engaged by my infantry. The zooks and rifle grenades have scored a few hits so far but no bail outs or KOs yet.

Some of these troops are withing a meter of satchel charge range, i need to get my troops closer to finish this! If they fail, then i have another plt to fill the gap.

If I crush these halftracks I will cross that ford with my Infantry and may bring my tanks across here when the HT assault is complete.

The first Halftrack carrying an engineer squad and a zook have crossed the river and the rest are following up. They will attack in the direction i have drawn on the map, I hope to attack my enemies forces in the woods from if not the back then at least the side.

My FTs in the woods have been succesful in routing 2 shrecks and 1 squad so far, i'm impressed they've held out a good 100m in front of my front line by themselves. I have another 2FTs in a HT getting ready to probe the way for the engineers.

[Image: 3.jpg]

The center is holding, I have 4 platoons here so even in the unlikely event my opponent gets anything across the bridge it should be destroyed by my forces here.

If any halftracks survive the river crossings i will send them over here to cross the bridge.

[Image: 2.jpg]
I was just about ready to start my crossing of the river on my left when a gun HT arrived! I had 2x flamethrowers in a HT ready to rush across and jump into those scattered trees, they've been pretty shaken up there by arty, mortar, tank, mg and rifle fire, pretty much everything i have at my disposal apart from the planes! I should have been able to suppress them enough to get the flamethrowers in there, and with what is undoubtadly a force that has at least a few rattled squads it should have broken them quickly and cleared the way for my mechanised troops in HTs to sweep across the river. Now it's all down to picking my FT's HT's path carefully, due to the terrain i don't think the gun HT can see the ford, if it can see my disembarkment spot i'm screwed, if it can't it should go well.




Overall it's still going good, all of my opponents tanks have gone, he has 1 gun left, and a few HTs but only a small % of what he had originally. I am out of arty now, i will definatly add more in kublels/jeeps ass reinforcements at the halfway mark.

River crossings are one of the hardest things to do in CM (and i'm probably guessing real warfare too) IMO and this one is leading to a lot of brutal action!
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Valley Lake Playtest/Review Thread - by Joonny - 07-18-2009, 03:03 AM
RE: Valley Lake Playtest/Review Thread - by Joonny - 07-18-2009, 06:36 AM

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