• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Rules regarding exiting units
07-18-2009, 08:56 AM,
#5
RE: Rules regarding exiting units
I have an agreement with all my constant opponents to allow the exit of any and all transports.

I don't bother in small scenario's, but in the larger ones, clicking through 200 trucks just drives me nuts.

I've never played a scenario in which I thought the designer intended for unloaded transports to be destroyed to accomplish a result.

Now, I have won games because I have destroyed a host of unloaded transports simply because my opponent left them hanging in the middle of the map. Occasionally I happen upon unloaded transports while making some flanking movement, but I have never gone looking for transports intentionally as a strategy.

I agree this option should be agreed upon, but refuse to play something like Borosov without the option of exiting transports.

Pat

Give a man fire and he'll be warm for a day.
Light a man on fire and he'll be warm for the rest of his life.

Quote this message in a reply


Messages In This Thread
Rules regarding exiting units - by Scud - 07-18-2009, 05:59 AM
RE: Rules regarding exiting units - by Scud - 07-18-2009, 09:31 AM
RE: Rules regarding exiting units - by Reddog - 07-18-2009, 07:20 AM
RE: Rules regarding exiting units - by Montana Grizz - 07-18-2009, 08:56 AM
RE: Rules regarding exiting units - by Chuck10mtn - 07-19-2009, 12:23 PM
RE: Rules regarding exiting units - by Scud - 07-23-2009, 08:16 AM
RE: Rules regarding exiting units - by Scud - 07-27-2009, 01:43 AM
RE: Rules regarding exiting units - by Kool Kat - 07-27-2009, 08:21 PM

Forum Jump:


Users browsing this thread: 22 Guest(s)