RE: Rules regarding exiting units
Ain't that the truth Chuck.
My only real complaint in those large scenario's, but I understand that from a designers standpoint it's a real bitch removing transports when creating a scenario.
Maybe that button for highlighting an unloaded unit and exiting it should be considered for the next update; at least as an option.
In those scenario's with exit hexes, some players like to keep all unloaded units as a strategic option, but I would certainly like to see exiting as an option unless a scenario is developed wherein destroying transports is the only way an opponent can win!?
Give a man fire and he'll be warm for a day. Light a man on fire and he'll be warm for the rest of his life.
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