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Rules regarding exiting units
07-21-2009, 12:47 AM,
#11
RE: Rules regarding exiting units
Ain't that the truth Chuck.

My only real complaint in those large scenario's, but I understand that from a designers standpoint it's a real bitch removing transports when creating a scenario.

Maybe that button for highlighting an unloaded unit and exiting it should be considered for the next update; at least as an option.

In those scenario's with exit hexes, some players like to keep all unloaded units as a strategic option, but I would certainly like to see exiting as an option unless a scenario is developed wherein destroying transports is the only way an opponent can win!?

Give a man fire and he'll be warm for a day.
Light a man on fire and he'll be warm for the rest of his life.

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Messages In This Thread
Rules regarding exiting units - by Scud - 07-18-2009, 05:59 AM
RE: Rules regarding exiting units - by Scud - 07-18-2009, 09:31 AM
RE: Rules regarding exiting units - by Reddog - 07-18-2009, 07:20 AM
RE: Rules regarding exiting units - by Chuck10mtn - 07-19-2009, 12:23 PM
RE: Rules regarding exiting units - by Montana Grizz - 07-21-2009, 12:47 AM
RE: Rules regarding exiting units - by Scud - 07-23-2009, 08:16 AM
RE: Rules regarding exiting units - by Scud - 07-27-2009, 01:43 AM
RE: Rules regarding exiting units - by Kool Kat - 07-27-2009, 08:21 PM

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