Mechanics
1. WinSPWW2 - CD version 3.5
2. Slot 007
3. Points: 2000 core force
4. Turns: 18-24 (Short battles help preserve core forces in a campaign)
5. Turn rate: At least 7 to 10 turns per week (I am located in the USA, EST zone)
Setting
6. PBEM Campaign: German vs. British
7. Campaign from: July 1943, to Oct 1944 (Sicily, Italy, France, Holland)
8. Battles: 6 (No obligation to play every battle, only to finish each battle that’s started)
9. All battles will be meeting engagements (Exit and reopen if game loads advance/assault)
10. Map: generated or custom maps, approx. sizes: 140x120
11. Visibility: 15-30 (No dust trails)
12. V-hexes customized to more realistic terrain/building objectives (subject to approval)
13. No V-hexes in map centre (10 hex wide ‘no mans land’) Place 10 on each side of map.
Scoring
14. Use the Blitz scoring system for each battle, but built in results to track campaign progress.
15. Report the results of each battle to The Blitz Ladder, but not the result of the campaign.
Reasonably Realistic Battalions
16. No more than 1 sniper per Infantry Company
17. No more than 1 MMG or HMG platoon per Infantry Company (unless co. came with more)
18. No more than 2 Anti-Tank guns per Company
19. No more than 2 Infantry Anti-Tank teams per Company (unless co. came with more)
Artillery
20. Max. 10% artillery (not including AAA, AT guns, aircraft)
21. Onboard arty only (unless otherwise agree)
22. No assigning artillery until your first move turn
23. Fast Artillery: OFF
24. No re-supply of rockets, by ammo dumps/trucks/canisters
Other Preferences
25. All realism preferences ON (settings at 100%)
26. Aircraft Availability: Random
27. Gliders or Paratroops must be deployed in the first half of the battle
28. No spotter planes or helicopters
29. No excessive use of Z-fire (area fire)
30. No capture of V hexes on the last turn, if you are the last player to move
31. No purchase of allies equipment without agreement
32. Captured equipment: You may purchase an enemy vehicle or crewed gun that surrendered, was abandoned or immobilized, and ended a previous battle undestroyed and overrun.