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Scenario design for H2H Play
07-22-2009, 08:01 PM,
#1
Scenario design for H2H Play
In another thread Panzer VI wrote:

"RE: Plug a Hole! New H2H Approved Scenario!

Is it hard to make H2H scenarios and how long does it take? I've always thought about trying but was too scared to make my own scenarios because it might suck really bad
."


This is a good question and I thought it could use it's own thread.

Scenario design in general is not hard. It is mostly time consuming.

If you start with an idea for a battle based an historical event but, do not want to create a "historical" battle, you can do limited research to get units on the map that "could have been there".

Then you make the map, which could consume the most time.
After that the order of battle can be fleshed out, based on the earlier research you did, along with the excellent OOB's that Matrix provides. Remember that you will need HQ units and you can always delete units from the OOB.
Then you move on to the creation of the .scn file. Here you put your units on the map, or as reinforcements, add victory hexes, and "see" what the start of the overall battle looks like.

Then play each side versus the AI. Tweak and tweak the scenario as needed. Then upload it to the H2H area for testing.

I've had designs in the works for months. Most take a few weeks of continuous work.
And, if you are worried about the scenario "sucking", don't. Each player has different tastes when it comes to scenarios.
Most of mine "suck", especially the earlier ones.
You learn from trying, doing, and listening to the player feedback.

If you have the time, try it out. It's better to try and grow, than sit back and never know?

Good luck.

cheers

RR
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Messages In This Thread
Scenario design for H2H Play - by Herr Straße Laufer - 07-22-2009, 08:01 PM
RE: Scenario design for H2H Play - by Kool Kat - 07-22-2009, 09:38 PM
RE: Scenario design for H2H Play - by Mr Grumpy - 07-23-2009, 03:27 AM

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