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Scenario design for H2H Play
07-23-2009, 08:29 AM,
#4
RE: Scenario design for H2H Play
Someone designing a scenario should enjoy the process.
Very much.
It has to be it's own reward...because in the end that's all it can be.

You'll derive satisfaction later when it's a polished product that has earned the respect and admiration of your peers...but there will be many lonely nights getting to that point. If you don't react well to constructive criticism, you won't even get this far.

I don't want to discourage anyone...but if you look at the body of work out there...your first question should be...how would I do it...and is any of that special enough to generate interest? Your tangling with a lot of established work and your efforts will be held up in their light...some of which is awesome indeed...

To encourage you...let me say the battles, conflicts, broughaha's, skirmishes and cat fights out there that have not been done justice to are practically endless. Go get 'em...

I salute those driven, tortured souls who make the journey...and lament the lonely wives and unfed kids...(:O)
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Messages In This Thread
RE: Scenario design for H2H Play - by Kool Kat - 07-22-2009, 09:38 PM
RE: Scenario design for H2H Play - by Mr Grumpy - 07-23-2009, 03:27 AM
RE: Scenario design for H2H Play - by Dan Caviness - 07-23-2009, 08:29 AM

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