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Valley Lake Playtest/Review Thread
07-24-2009, 04:48 AM,
#8
RE: Valley Lake Playtest/Review Thread
Update on AAR

[Image: left-2.jpg]

On the left things are moving well, 2 FTs are across and are causing havoc. One of the gun HTs that was threatening the crossing got took out and the remaining ones cannot see the ford, going to rush this crossing soon. There is a jeep with another FT and a HT with a FT and a MG crossing now.

Titi has called in an arty strike which is causing me some problems but not slowing the crossing.

FTs in Action

[Image: fire-1.jpg]

Regular Zook takes out a HT at 131m

[Image: KO.jpg]

On my right things are going ok

[Image: right-2.jpg]

The original FTs I got across have been eliminated, after expending all their ammo however. I have another 2 FTs across and in the woods, havn't caused any casualties but it has forced my opponent to pull back, should be able to get some inf in HTs up there.

The HT crossing on my far right has been wiped out, one of the HTs running off the map, i'll move this plt across this ford as a flanking/distraction maneuver.

I'm moving the bulk of my forces up to the main ford.
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Messages In This Thread
Valley Lake Playtest/Review Thread - by Joonny - 07-18-2009, 03:03 AM
RE: Valley Lake Playtest/Review Thread - by Joonny - 07-24-2009, 04:48 AM

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