RE: Rules regarding exiting units
I'm chiming in late as usual, but I agree with most of the posters, I think. Exiting transports is completely fair and reasonable. I also think it is reasonable that badly beat up unit trapped against the edge should be allowed to exit.
Is it fair that the attacker cannot pursue off the map, maybe, but having to keep units on the map to be picked off one by one seems gratuitous.
And as others have said, if the scenario was well designed, the defender should be forced in some way to defend or lose. Now there are mulitples ways to do this. A retreat or breakout scenario should have exit hexes that determine victory. A meeting engagement (i.e. no attacker/defender) or a standard attack/assault scenario should have enough VPs on the map to get at least a draw, and most likely a minor victory.
Anyway, those are my thoughts.
Mike
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