RE: Defense in Squad Battles
Greetings,
Here are some general defensive strategies:
1.) Try not to fire your weapons further than half their maximum range, exactly for the reason you mentioned - it lessens the weapons' effectiveness while only firing at half strength.
2.) Following up on that first point, pick the timing and location of when to strike the oncoming enemy. Oftentimes, your units will start the scenario in a concealed state (presuming you are playing with fog of war enabled). By setting your units to hold their fire, you can wait until the enemy exposes themselves in unprotected terrain before revealing yourself and opening fire on them thereby inflicting maximum damage. By remaining concealed up until this point and preserving your weapons' effectiveness and firing within half your maximum range, you have a much greater chance of pinning your opponents with your first few shots. Likewise, remaining concealed lessens the chances of your enemy disrupting/pinning you via advance fire.
3.) Concentrate on taking out high value targets, such as helicopters, tanks, leaders, etc. They help towards your victory points total, but they also pose big setbacks to your enemy whenever you knock any of them out.
4.) Keep in mind, your goal is often to just slow down the enemy, rather than to stop or destroy them. Pinned units cannot advance and disrupted units generally cannot advance more than a hex or two. And just as important, pinned and disrupted units only fire at half strength. Therefore, you usually want to focus on disrupting/pinning as many of the enemy units as you can rather than to continually firing at a few targets trying to obliterate them. Though having said that, make sure during your turn that you shoot at least once at every disrupted/pinned/demoralized enemy unit to help ensure they remain that way.
Hope that helps,
Bill
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