As most scenario designers know, you must click a button to call/make a scenario a night scenario. And, as with smoke rounds, starshells must be added by the designer. :chin:
As I stated previously, this scenario was not a night scenario and never had starshells. Now we find it has both. As KKR stated, we really should be told, and it is not very ethical to do otherwise.
Everyone knows my personal feelings regarding the addition of Extreme Assault to the game and how it effects all the early scenarios. Originally we were given EA as fixed part of the game, though it is now an option and does not effect early scenarios when not selected.
But, if hard changes are being made, by anyone on the "team" such as what was done to Skirmish at Mechili, it seems more change for change sake that does not measure up to the hope of what EA was added for, and irrevocably changes the individual scenario.
And, the specific changes to Skirmish was a rather poor revision when starshells are added but no units can use them? I would rather have the original version restored in the next update.
I looked at the result reports and it looks like the Axis side has the advantage, by the games played. But, if the Allies are handled properly, under the original design the game is much more balanced than what first appears.
I could not even begin to figure out ahead of time what the scenario will play out as a night scenario. :eek1: But, I just started it with a rookie player. So I will find out. :smoke:
Please know that I am not nit picking here. It just made me wonder what changes may have been made to scenarios that I am less familiar with. :chin:
I trust that Jason will sort this out and put a procedure in place that will track/note these kind of changes. And, I hope that Skirmish at Mechili will be restored to it's original design, or at least have units included that could fire those starshells?
RR