Scen Design
Recognizing the latest discussion regarding scens, I thought it would be interesting to wonder....and since I cannot find a previous discussion amongst scenario designers (including those who design only for themselves, "inside each of us is a designer"): What are the favorite to least favorite parts of scen design for each.
I propose these catagories: Map creation (and we'll leave it at that); OOB creation (ditto); Scenario file creation (I propose subsets: Deployment; Victory Condition establishment and turn length; Conditions; and Historical Commentary)
so we would see:
1) Map creation
2) OOB creation
3) Scenario file creation
...in preferred order
...realising that subset Scenario file creation would be broken out:
1,2, or 3) Scenario file creation
a) Victory Conditions and turns
b) Conditions
c) Historical Commentary
....in any order
Mine would be, as a guinea pig:
1) OOB creation (really like to get them as historically accurate as possible...to me that is the very most satisfying part...ad hoc units and all)
2) Scenario file creation
a) Conditions (as they are usually the easiest...but I use "usually" guardedly)
b) Historical Commentary (when I'm ready, I love it...but it usually takes a while to get there. When it is done...it should describe the coming fury accurately)
c) Victory Conditions and turns (I'm lousy at this...and rework often)
3) Map creation (love them when they're done...but absolutely hate doing them)
...anyone think of something I've not included...propose them, but I'm trying to be as general as possible as there are a multitude of subsets amongst all of the above.
Cheers and hope to generate some interest...there's a lot of you cats who I have spoken with and designed with...and many who I have not, but who put out wonderful work.
Cheers
Curt
Town Drunk
|