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Site rules and rules carved in stone
08-09-2009, 10:05 PM,
#26
RE: Site rules and rules carved in stone
Mr. Guberman Wrote:Maybe I'm missing something here.

how does the number of saves even relate to the number of restarts?

It doesn't have any relation so far as I can tell.

Mr. Guberman Wrote:...and then, what does the number of saves indicate that is nefarious in any way? Restarting the same scenario from a saved point can in no way be regarded as cheating.

Regarding how saving relates to cheating: I assume that frequent saves would allow a player to inch forward in a scenario and revert to the saved copy if he blunders into unexpected trouble and trips the Claymores as it were. It would allow, arguably, no-risk reconnaissance and a chance to re-start in hopes of getting better combat results in a particular situation. But players with more experience than I would know better.

Restarting is the more obvious way of cheating but saving would obviate the need to go back to the beginning every time and allows one to preserve desirable interim results.

Speaking as a relative newbie: my understanding was that the save counter had been instituted by Matrix as one means to deter cheating. From this fact I, and maybe other newbies, drew the conclusion that saving was construed generally as an indication of cheating and accordingly was a sort of taboo among veteran players. I've been fully corrected in this naive misinterpretation.


/TJD
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Messages In This Thread
RE: Site rules and rules carved in stone - by TJD - 08-07-2009, 12:08 AM
RE: Site rules and rules carved in stone - by TJD - 08-09-2009, 10:05 PM
RE: Site rules and rules carved in stone - by zap - 08-10-2009, 02:06 AM

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