K K Rossokolski Wrote:Ed, your doctrinaire insistence on 6 minutes per turn fails the basic marching test. West Front dog-eared manual p 80 states the physical scale as 1km to 4 hexes.
WTF!!!
It is not Ed's insistence.
It is the insistence of:
Jim Rose, Bob McNamara, Joseph Hummel, Charles Kibler, Brian McGinn, John Tiller, Jamie Nash, John Underwood, Glenn Saunders, etc.., etc.., etc.. A veritable whose, who in the wargaming world.
I don't see Huib, VonEarlman, or KKR in the :censored: credits. Please send me your wargaming titles and will objectively compare them with the illustrious designers of CS.
I do see Chris Wilson aka Periander as the only current CS player in the credits! Thanks Chris!
From the EF II Manual Page 2 (Introduction):
Quote:A turn represents approximately 6 minutes of real time.
From the EF II Manual Page 222 (East Front II FAQ).
2) What is the game scale?
Quote:A. The game scale is six minutes per turn and 250 meters per hex.
From the WF Manual Page 2 (Introduction):
Quote:Each Game Turn is equivalent to about six minutes of real time.
From the WF Manual Page 249 (West Front FAQ).
11) What is the game scale?
Quote:A. The game scale is six minutes per turn and 250 meters per hex.
From the RS Manual Page 17 (Game Scale and Stacking).
The game turn is 6 minutes per Game Turn and 250 meter per hex (exceptions: Game Turns during a Night scenario represents a longer period of time due to units normally moving slower at night, and the scale of some of the smaller islands has been "stretched" slightly for playability's sake"
I am sure if I read the manuals cover to cover I could give you more references.
Quote:Which means that whatever a turn duration is, it is more than 6 mins.
Not per the designers of the game. They clearly state what the time of a turn is. 6 minutes.
Quote:I believe a turn can represent whatever time you wish it to. It really has no meaning in CS
To you yes. To the designers of the game no. 6 minutes is the length of a turn.
Thanx!
Hawk