K K Rossokolski Wrote:Ed, your doctrinaire insistence on 6 minutes per turn fails the basic marching test. West Front dog-eared manual p 80 states the physical scale as 1km to 4 hexes. Now, a fast infantry, such as the Bersaglieri or the Abyssinian Imp Guard cover 4 hexes along a flat paved road in one turn, ie 10 km/hour...6 miles per hour if you wish.
I'm no ground pounder, but that seems to me too fast for marching with the stuff grunts carry. Nowadays, I can barely DRIVE that fast
Which means that whatever a turn duration is, it is more than 6 mins.
I believe a turn can represent whatever time you wish it to. It really has no meaning in CS
Rod,
:( I am a mere mortal. I only read the manuals and have seen the discussions over the course of time since the game was introduced.
I know what the game was based on, in PanzerBlitz and PanzerLeader. I also know that the time is an abstract based on the "I go U go" nature of the game, along with it's age in the halls of hallowed gaming.
Time and scale has always been a factor since board wargaming and miniature wargaming days.
Scale in time is a determining factor in scale of hexes and unit type. On that there is no discussion.
I am sorry that you feel that I am doing the devil's work. I am not. :(
I am simply stating what I know of the game and game design since the early days of Avalon Hill and SPI.
The transfer of scale from board to computer gaming, using hexes, is not rocket science? It is an abstract that is more mathematically calculated? Hell, the world is not modeled in hexagons but we use them for gaming? :chin:
Don't try to sell me on the idea of scale is in the mind of the scenarios designer. Unless your are willing to have all the units and their movements adjusted to the scale that the designer has in mind?
Then we will no longer be playing CS?
Sorry if you feel the way you do. I must drive faster than you? ;)
Regards,
Ed