Hawk Kriegsman Wrote:WTF!!! It is not Ed's insistence.
It is the insistence of:
Jim Rose, Bob McNamara, Joseph Hummel, Charles Kibler, Brian McGinn, John Tiller, Jamie Nash, John Underwood, Glenn Saunders, etc.., etc.., etc.. A veritable whose, who in the wargaming world.
I don't see Huib, VonEarlman, or KKR in the :censored: credits. Please send me your wargaming titles and will objectively compare them with the illustrious designers of CS.
Actually Huib is in the credits? ;)
BETA Brigade
Gary, Bill, Randy, Huib, Bob,
Chris, Mike, CJ, James
He's part of the team? Though, he often posts like he is the team!
Rod wrote:
Quote:I believe a turn can represent whatever time you wish it to. It really has no meaning in CS
Hawk Kriegsman Wrote:To you yes. To the designers of the game no. 6 minutes is the length of a turn.
Thanks Erik. I appreciate all that you wrote. :bow:
It's the morphing of the game that often puzzles me. Too many of the new guys (and some of the old hats) are often willing to sell out the original idea to bring about a "new" idea to "enhance the game".
Heck, they can change the friggin manual if they do not like what it says? It won't change the fact that hexes are set up according the scale that a turn represents. It is just basic game design from the earliest days of game design?
We've had enough "updates" and changes? I'd have thought an attack against the basic game scale, by the Matrix team, would be easy enough to do for these guys?
Or, maybe we need to have less abstract and more "remember the game scale" when scenarios are designed? :chin:
I thought I could take the 'piling on" alone. But, it is nice to have you watch my back. I 'ain't' perfect, but, I know what I know from what I read. I see you can read the same things that I do. And, you know your history. :smoke:
Now, maybe my scenario designs, in scale, will not be seen as bad as Herr Huib intimated from his post? :rolleyes:
Hawk, thanks again!
Ed