Gordons HQ Wrote:Well I've read this debate with interest.
The funny thing is I agree with everybody, those who want the strict time scale and perhaps smaller scenarios. Also those who like larger scenarios and perhaps a different time scale.
The thing is as I see it you play what you want, nobody is forcing you to do otherwise.
Likewise, also design what you want to whatever scale you want.
Some will like it, some won't, so what.
The only thing with latter different scale is that I think a note should be added into the scenario description to say exactly what scale is being used so others can decide to play or not.
I really think the game is big enough for everyone.
There are hundreds of scenarios to choose from, so there are plenty of each scale for every school of thought.
It's obvious agreement on all matters will never be arrive at in our time.
That's not to say you can't play what you want with whom you want and have a great time doing it. While at the same time others do the same with whom they want and get just as much fun out of the game as yourself.
Cheers, Gordon
Gordon,
You are right and not right at the same time. There are no schools of thought and there is no such a division of purists and revisionist. The fact is that time scale is flexible and that ALL designers (except Baltjes) have used it as such. RR seems to be a purist follower of his own misinterpretation of what he thinks the game stands for and causes merely confusion, nothing more.
Anyone who compares a couple of historical scenarios with the real historical events can only come to the conclusion that the manual of the Talonsofts CS was probably written before any scenarios were built. The vast majority of the scns cannot be pressed in an unbroken linked turn timespan of 6 minutes. Only NOT-designers claim otherwise so far but fail to deliver proof in the form of examples of scenarios. Let alone they ever built one that would show their case.
Maybe it helps to say that the some of the original makers, later wrote in the HPS Civil war manual (a newer John Tiller game) , that turns have flexible timespans. They obviously realized that you cannot fix a timespan in such a type of game.
I should not really care really but I get tired by criticism on new units not fitting in six minutes etc made by those who do not understand how the game is made and then think they have math on their side.
H