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[Discussion] How to improve urban combat in PzC/MC
08-22-2009, 05:36 AM, (This post was last modified: 08-22-2009, 05:36 AM by Dog Soldier.)
#5
RE: [Discussion] How to improve urban combat in PzC/MC
-Create an impassable type of urban hexagon for the tanks and other heavy vehicles
Answered already by JDR Dragoon. No urban hex would be impassible. Routes through such hexes may be very limited. RUBBLE does the trick, IMO also.

-Boost the infantry/anti tank guns hard attack when attacking a tank unit situated in an urban hexagon
I think I see what you are saying. The assumption is that armor has no adequate infantry support to deal with AT defenders and that armor is taking routes through the hex that are along the streets where the defensive AT are sighted. There is already a rule in the game engine for armor in congested terrain without adequate infantry support reducing the armor effectiveness and making armor vulnerable to assault. The latter assumption is beyond the scope of the game. Suffice to say that the direct fire results min and max values account for armor moving into enemy bore sites or along undefended routes in the hex.

-Boost the infantry defence values when they're in an urban hexagon making them hard to hit by the artillery
Dig in with IP or TRENCHES. Designers can add BUNKERS or PILLBOXES. Just being in a building without added military fortifications does not help much more than the already high defense percent that lowers incoming fire by 30% -50% in most game titles. Troops can still be taken out by collapsing ot setting the biulding on fire if not dug in adequately.

-Complement the creation of the impassable urban hexagon with another kind of hexagon suitable for those vehicles representing areas where the streets are wide enough or there are a lot of avenues.
Not necessary, IMO. See number one above.

-Penalze tanks units trapped in an urban hexagon with obstacles in it with some penalty in their defence making them more vulnerable to shooting infantry/AT Guns
Not necessary, IMO. This would be overkill. See number one above.


Hexes in urban areas are nasty for armor, especially with the _Alt scenario series if properly defended. Nice ideas, but too tactical to fit the scale of the operational PzC/ MC.

Dog Soldier
Fast is fine, but accuracy is everything.
- Wyatt Earp
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RE: [Discussion] How to improve urban combat in PzC/MC - by Dog Soldier - 08-22-2009, 05:36 AM

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