Turn 14
The players continue their tank-for-tank policy, this is leading to a massive superiority in armor to Owl. 11-4 with working guns at the moment.
DK moves one of his shermans forward, he spots the Back PzIV and locks on, it doesn't seem to notice or at least ignores the prescence of the PzIV right next to it.
The sherman fires and scores a kill
It fires again and scores another penetration, but now it is being targetted by the other PzIV and a JdPz.
And is soon dispatched courtesy of a PzIV
Another PzIV with 4 casualties caused by one tank.
Here we see how dodgy sound contacts can be sometimes, the M10 hears an infantry squad right in front of it's turret
But the threat is real, a grenade flies in and norrowly misses.
This M10 quickly shot forward out of grenade range.
Owl area fires, but with little effect.
Owl moves a StuH and a StuG to the his right flank.