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[Discussion] How to improve urban combat in PzC/MC
08-26-2009, 06:45 AM,
#15
RE: [Discussion] How to improve urban combat in PzC/MC
Yes, and besides that, who exactly is going to "fix" it? Anyone can make their own scenario where the cities are practically impervious to all fire if that is really what they want. I think the maximum defensive modifier you can go with the urban area without making it totally immune to enemy fire is -59%. With typical TRENCHES defensive modifier of -40% + the City hex -59% = -99% total defensive modifier possible. Only 1% of the attacker's fire will get through to the defenders. You could do this for both the Industrial and City hexes, but have industrial hexes have a higher MP cost or something like that. Town and Village hexes would probably have to increase by the same scale if you want it to be believable.

This approach would probably be justifiable for modern cities in MC, but you would need nothing short of nuclear weapons and chemicals to get units out of a city. Also, it wouldn't really make much sense though since vehicle units would also gain a -99% defensive bonus as well. The trick is you have to make urban areas some of the highest defensive areas but not make them "too high". The current values accomplish that nicely.

A more realistic approach would be to require vehicle units to be in T mode in order to enter and sit in a City, Town, or Industrial hex (but not a village or rubble hex). This would make vehicle units extremely vulnerable as they sit in these areas (out in the streets; half defense value and receive no bonus from defensive modifiers) and influence them to keep out if all possible, or unless you have an armored units with very high defense value. I have suggested this before a long time ago but it didn't really go anywhere. :( Some ideas would make the game more realistic, sure, but at the end of the day you just have to make a scenario or mod in the image of what you want it to be within the limitations of the game engine.
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RE: [Discussion] How to improve urban combat in PzC/MC - by Volcano Man - 08-26-2009, 06:45 AM

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