MrRoadrunner Wrote:Make changes to scale and you get engineers that can build a bridge, clear a hex of wrecks, or sow a 250 meter hex with mines, ... in six minutes. Unless there is no downtime for the engineers, while everyone is resting? :chin: ;)
Ed poses a very interesting question here. IMHO the downtime for non-combat units is much less than combat units and therefore they do get to do "more" while other guys are resting.
Also, bear in mind that the "bridge" is really two ropes strung across a river that infantry can clamber across, that clearing wrecks means moving the wrecks a couple of meters so that they don't block the road, and that the minefield is level one which means they basically sowed the road at one bottleneck point...
Of course, there is the issue that these guys get to do more than anyone else (as they can often be combat units too!), but I think that is a small price to pay for the extension to game play offered by these new guys. But, I admit that I am biased in favour of larger scenarios with more options - except when playing online H2H :-).
umbro