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[Discussion] How to improve urban combat in PzC/MC
08-29-2009, 03:07 AM,
#20
RE: [Discussion] How to improve urban combat in PzC/MC
I see your point Ed. You make a good case for vehicle units firing from one urban hex into another. Thank you for sharing your insights and experiences.

I am still not certain that a vehicle in an urban hex shooting at another vehicle in the open approaching the urban hex should have a firepower reduction. I would think the vehicle unit has the advantage of chosen defensive locations, interlocking fields of fire, bore sighted locations etc. while the vehicles in the open would have a harder time spotting where the fire comes from, at least initially. I have seen operational games where initial contact can result in little information about the revealed unit, or even wrong information, (example: In the first day of the Bulge 44 offensive American infantry were reporting far more Tiger tanks than existed. Every tank was a Tiger when you on the business end on the panzer without an adequate ATW!)

Are these really separate instances that would require modeling them different? Could you enlighten me why defending from an urban hex on the perimeter of the urban area, (PzC represents this lower density with village hexes) should result in a reduction of firepower on targets approaching the position?

Dog Soldier
Fast is fine, but accuracy is everything.
- Wyatt Earp
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RE: [Discussion] How to improve urban combat in PzC/MC - by Dog Soldier - 08-29-2009, 03:07 AM

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