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[Discussion] How to improve urban combat in PzC/MC
08-29-2009, 03:40 AM,
#21
RE: [Discussion] How to improve urban combat in PzC/MC
Volcano Man Wrote:
James Ward Wrote:Is this something you could put in your mods?

Well, there is one thing that could be done, and that is to make towns, cities and industrial hexes impassible to tracked vehicles. This would restrict tanks and the like to only being able to move down roads in T mode while in such places, but the validity of this would largely depend on map design. Some cities on the map have enough roads to make this work, while other maps have no roads whatsoever in any city (MC Germany map?). So this is probably something that will not work, not to mention, it doesn't make much sense to totally restrict such units from moving through said place if it does not have a road through it.

The minimal option, which I have done in all the _Alts, is make city, town and industrial hex require all of the MPs of a mechanized unit to go from one hex to another while deployed. Of course this does nothing for the attack / defense values though.

Maybe it would be unfair to make all cities/towns the same.
What about making just Rubble impassable except in T mode as a compromise? If it is difficult to deploy in a relatively undamaged city or town then one where roads are blocked, small bridges are out etc would be really difficult to fight from effectively, into or out of.
I don't think any major military in the world tasks armor as the primary force to take/defend urban areas. This is the one terrain aside from pillboxes/bunkers that AT guns should shine, particularly in Pzc!
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RE: [Discussion] How to improve urban combat in PzC/MC - by James Ward - 08-29-2009, 03:40 AM

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