Hawk Kriegsman Wrote:K K Rossokolski Wrote:I said above that I would pull out of this, a statement I now withdraw because I have for a long time had a question about game scale, and now, with a couple of scale experts to hand, is a good time to ask it.
Ed....given that you view the scale parameters in The Game Manual as on a par with Holy Writ, I should be interested in your views on the following.
I play on a laptop, almost always in 3d Zoomout view, which means the screen is about 14 hexes...lets be conservative and call that 3km wide. With for example, a P-47 airstrike, the little aeroplane zips across diagonally, maybe 2km. But lets be conservative, and call it 1 km. I have for years tried to time this, and failed to get it exactly. It is less than a second, but let's call it one. No, be conservative and call it two seconds. So conservatively in two seconds, the P-47 travels one km. Now that, at 3600 seconds in an hour, means that little sucker can go 1800 km, which conservatively gives him a top speed of >1100 mph.
Which is a good deal faster than sound, conservatively speaking.
Most sources give the "Jug" a top of around 430mph.
Perhaps you could explain this to me?
Let's do some real math.
A turn is 6 minutes (per every edition of the manual). The airstrike you quote represents 6 minutes of airstrikes.
We will use your 430 mph. Works for me. That is 691,870 meters in 1 hour.
That is 69,187 meters in 6 minutes.
69,187 metes is the equivelent of 276.7 hexes in 6 minutes.
or the equivelent of 27.7 hexes in a minute.
or 13.8 hexes in 30 seconds.
The P47 easily performs its combat mission within the 6 minutes time frame alloted and within its technical parameters.
Seriously Rod numbers and statistics is what I do for a living.
Don't trot out faultly mathematics and expect me to ignore it.
You are way of base with your example as stated above.
Get as nasty as you like with your resposes.
I will let the math do the talking.
Thanx!
Hawk
That's fine. Arithmetically correct, as is mine.
It boils down to the definition and length of an air attack. The WF manual uses the term air attack...singular. That is the basis of my reasoning, because I am one who does
not believe that a turn represents 6 minutes of non-stop action.....in this case non-stop air attacks. I also note that the game only allows the execution of an air attack on a single target, unlike arty, which leads me to believe that the game air attack is a single event. In real life airstrikes may comprise multiple aircraft, but they all strike the target either simultaneously or in very quick succession.
I do take exception to the section of your reply done in bold. If you could point out to me any nasties in my respose (sic), I should be most grateful.