RE: DD Tourney AARs
A Deadly Meet a 12 turn scenario
PLAN As the Germans, to proceed to the 50 point hex at 16,18. With a combination of infantry and 4 Stug's. Hold and in defensive mode try and deal blows to his advance. The Russians have to move in open hexes to reach that objective.
Turn 1-2 I gained the objective hex also decided to move more infantry forward north of the city. I was able take the 2 fruit grove hexes by the 3 turn.
Turns 4-6 Russians came on scene. Mostly infantry, supported by 8 t34's. The germans were able to repulse the infantry loosing some sp's as well. In he meantime I moved 12 of my tanks to the forest (just left of the rear 50 point hex) expecting to see a flank manouver by my opponent.
Turns 7-10 It seemed the Russians were cautious in moving forward with his tanks. Moving my tanks out of the forest spotting some of his tanks. We exchanged shots. He lost a couple of tanks.
The battle for hex 16,18 (50 point) never really materialized. I was disloged from the fruit trees, moved back to the town hexes just south. This battle continued until the last turn but there was no real threat to the forward 50 point hex.
Turns 8-12 The major fighting ended up being outside the forest to the left of the southern city 50 point hex. It was an armor exchange of hide and seek.
Russians were kept away from both 50 point hexes. A combination of having his tanks disrupted along with losses. At the same time, I was loosing my armor in the exchange.
Turn 10 the russian advance lost momentum. So, the battle was more of attrition.
Summary The battle plan worked in this game partly due to the russians caution. However, I continued agressively the battle when I should have moved back to the defense of the cities. I had a major victory going. I could have saved losses that were not necessary.
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