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[Discussion] How to improve urban combat in PzC/MC
08-31-2009, 07:26 AM,
#22
RE: [Discussion] How to improve urban combat in PzC/MC
James Ward Wrote:Maybe it would be unfair to make all cities/towns the same.
What about making just Rubble impassable except in T mode as a compromise? If it is difficult to deploy in a relatively undamaged city or town then one where roads are blocked, small bridges are out etc would be really difficult to fight from effectively, into or out of.
I don't think any major military in the world tasks armor as the primary force to take/defend urban areas. This is the one terrain aside from pillboxes/bunkers that AT guns should shine, particularly in Pzc!

That would be nice, but unfortunately you cannot define a terrain type as "T mode only". As a matter of fact, rubble is unique because it is not a terrain type per se, it is a modification of an existing terrain type and as such, you cannot specify anything for it in the PDT (but that is off the top of my head and I could be mistaken).
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RE: [Discussion] How to improve urban combat in PzC/MC - by Volcano Man - 08-31-2009, 07:26 AM

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