I can only comment on three of these.
Krak Wrote:4. Port Suppression. Currently port suppression only affects units that are embarking from the said port. Suppression should also affect disembarkation.
As far as I know, a suppressed port is reduced in supply - that is a Major Port if Suppressed would become a MINOR port and I am not sure if a Minor Port becomes an Amphib or is just negated.
If you have an example where you can illustrate this issue, please send me it. I was pretty sure this was working as designed when I last looked at it which was for the Sealion Scns in TFB. Ports that are captured are suppressed for several turns as defined in the PDT. Ports suppressed by air missions are only in effect for one turn and you should see the name change to the orange color.
Quote:5. Administrative movement. We have forced marching but we need an accelerated method of moving units in the rear that does not involve a chance of strength loss or penalty for being 'Out of Command'.
Our intend with ADMIN Movement was that this was to be affected by RAIL in Europe - which might not work I know for North Africa. did ralley for more non rail extensive Admin movement and John created the Forced March rules which I know doesn't affect Mot units.
I provided him and example that I thought would justify Mot forced march using France 40 in TFB but I was not successful.
Quote:7. Building Defences. There needs to be a way for players to build defensive lines within the scenario.
Agreed - not sure what the mechanism should be however and we have to be VERY Careful here least we end up giving the game engine the ability to gridlock the Eastern Front of the Allies in France 40 to recreate a lessor Maginot Line after the Germans attack.
On the other hand - if it is as slow as rubble clearing or Mine laying in PzC we'll have lots of questions or claims that stuff isn't working. In PzC we made the ability to lay mines but I wouldn't want to try and use this to create the long belts that were layed there in the desert.
Perhaps we could do something which affects NORMAL terrain in the Arid region only - just a thought.
Glenn