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WSF wish list
09-02-2009, 07:41 AM,
#5
RE: WSF wish list
I meant to reply earlier Michael, but have been very busy. Glenn touched on some aspects, I think/assume that things will chage as the engine builds out toward the end where a real, full blown campaign engine is built to tie together the fronts. I see that engine solving a lot of your requests below - specifically, I see a production engine being developed in some way - if nothing else a set "reinforcement" schedule that provides replacements, rebuild points to "improve" units, training centers to speed up effectiveness recovery, etc. But I would prefer a more in depth production system, kind of a combo of War in Europe from SPI and Fire in the East from GDW.
Krak Wrote:After building a CG mod for WSF I would love to see the following enhancements in the TWIE system:

1. Unit Effeteness Recovery Rate as an editable parameter, I have already outlined my reasoning for this in other posts.
This would be good for your purposes for now - what I would like would be a "unit" training base or something that is deployed, slow to move, units recover much more quickly there - or even better just set it up that units can enter a rebuilding mode that would do this as long as in specific locations.

Krak Wrote:2. Air Replacements, we have ground replacements, air is needed as well.
Definitely needed, tied to a schedule/production system as I mention above, I think - or set at scenario start for smaller battles.

Krak Wrote:3. Upgrade Mechanism, there needs to be method in the game that allows units to be upgraded.
Again definitely, as part of a schedule or production system. Probably not sensible for a fairly short scenario but anything running more than half a year, if anything short of the full blown campaigns should have something for this.
.....
Krak Wrote:7. Building Defences. There needs to be a way for players to build defensive lines within the scenario.
Again, I think part of a production system or schedule would be good, you build them or get them and deploy them with any friendly unit.

Krak Wrote:8. Eliminated units need to be able to be rebuilt with replacements.
And the same as above for pts 1 and production related - destroyed units could be rebuilt through a production system at some cost and time involved for deployment at whatever points are allowed when the production is complete, or rebuilt immediately using replacements that already exist.

Good stuff, and hope to see changes along some kind of lines happen as the series evolves toward the final system.

Rick
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Messages In This Thread
WSF wish list - by Krak - 08-31-2009, 10:37 AM
RE: WSF wish list - by Glenn Saunders - 09-01-2009, 02:38 PM
RE: WSF wish list - by Krak - 09-01-2009, 03:18 PM
RE: WSF wish list - by Glenn Saunders - 09-01-2009, 03:59 PM
RE: WSF wish list - by Ricky B - 09-02-2009, 07:41 AM
RE: WSF wish list - by Krak - 09-02-2009, 08:25 AM
RE: WSF wish list - by Dog Soldier - 09-02-2009, 06:08 PM
RE: WSF wish list - by Tortue Agile - 09-02-2009, 09:53 PM
RE: WSF wish list - by Krak - 09-03-2009, 08:47 AM
RE: WSF wish list - by Dog Soldier - 09-04-2009, 03:06 AM
RE: WSF wish list - by Liebchen - 09-04-2009, 01:12 PM
RE: WSF wish list - by Krak - 09-04-2009, 07:30 AM
RE: WSF wish list - by Dog Soldier - 09-04-2009, 10:50 AM
RE: WSF wish list - by von Schwarze - 09-04-2009, 11:03 PM
RE: WSF wish list - by Krak - 09-05-2009, 07:59 AM

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