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WSF wish list
09-02-2009, 08:25 AM,
#6
RE: WSF wish list
Thanks for your comments Rick. I agree with your train of thought entirely.

1. UERR. I have broached similar ideas with Glenn but I still have yet to convince him that the UERR is too low. So some support in this area would be appreciated by people with an interest in the series. Or conversely justification of the current rate. Maybe I am wrong. But IMO an editable parameter is needed right now (for CG's). A more sophisticated method could be evolved as the series progresses.

2. Air reps. You would not believe the grief I have had trying to get around this limitation. I have a work around but it nearly drove me nuts. My CG mod goes for 22 months. Its takes about 30-60 days to grind a Sqn down to zero, that’s just with moderate losses.

7. Maybe 'Resource Points' could be used ala Europa.

My CG mod is almost ready to go. Just a few 'bugs' to iron out. Some in the game, some in my mod. Its been a steep learning curve but a lot of fun as well.
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Messages In This Thread
WSF wish list - by Krak - 08-31-2009, 10:37 AM
RE: WSF wish list - by Glenn Saunders - 09-01-2009, 02:38 PM
RE: WSF wish list - by Krak - 09-01-2009, 03:18 PM
RE: WSF wish list - by Glenn Saunders - 09-01-2009, 03:59 PM
RE: WSF wish list - by Ricky B - 09-02-2009, 07:41 AM
RE: WSF wish list - by Krak - 09-02-2009, 08:25 AM
RE: WSF wish list - by Dog Soldier - 09-02-2009, 06:08 PM
RE: WSF wish list - by Tortue Agile - 09-02-2009, 09:53 PM
RE: WSF wish list - by Krak - 09-03-2009, 08:47 AM
RE: WSF wish list - by Dog Soldier - 09-04-2009, 03:06 AM
RE: WSF wish list - by Liebchen - 09-04-2009, 01:12 PM
RE: WSF wish list - by Krak - 09-04-2009, 07:30 AM
RE: WSF wish list - by Dog Soldier - 09-04-2009, 10:50 AM
RE: WSF wish list - by von Schwarze - 09-04-2009, 11:03 PM
RE: WSF wish list - by Krak - 09-05-2009, 07:59 AM

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