RE: Holy Grail of War Gaming
One aspect of WitE is that you can't break the Divisions down into historical regiments ... it breaks down Division the same way TOAW does which is to divide a division assets down by 1/3.
I would rather see an option to have it bread units down into historical regiments so a player can move weapon specific regiments into situations (primarily terrain) that are advantageous to that regiment.
I used this example but I can do the same with any Division:
the 2nd Pz Div (1943) was composed of the 3rd Pz Reg, 2nd PzGr Reg, 304 PzGr Reg, 74th Pz Arty, 2nd Motorcycle, 5th Pz Recce, 38th TD, 38th Pz Eng, and the 38th Pz Signal battalion.
I would rather see a game engine give the player the option to break a division into a combined arms regiment or a historical weapons specific regiment/battalion ...
There are many situations where an armored regiment is not effective in a particular terrain/hex. You should have a choice.
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