RE: Soapbox and Pot Stir.....Bunkers and Pill Boxes
This is exactly the point. The game is supposed to be a simulation of reality, in the same way a flight simulator is a simulation of flight. Everything except the danger....or in the case of war the death, the maiming, the boredom, and the stink of burning shit on a Delta morning.
OK, 'nuff said there.. I believe we should be seeking exactitude in simulation, by whatever means we have available. We have, let's face it, an ancient game, which a lot of people are working hard to improve, with a mixture of great sucess and, in my view, unfortunately, some real failure. It may well be that the game engine can't do all we would wish, but maybe we can help with things like procedures and rules. Which is why I opened this thread...on a known and generally agreed weak point....can we do bunkers and pillboxes better, even if only at the margins?
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