• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Combat unit removal
09-10-2009, 02:23 AM, (This post was last modified: 09-10-2009, 02:28 AM by Mike Abberton.)
#8
RE: Combat unit removal
Your best bet is to discuss it with your opponent beforehand. Some don't care, some will blacklist you for it.

If necessary to keep everyone happy, awarding half the points (added manually to the score after final turn resolution or removing half and letting half get killed) seems a reasonable compromise to me.

Either way, I would stress discussing the matter before removing the units.

Mike

P.S. While keeping the points "on the board" may be important for scoring purposes, it always seemed strange for a unit to be forced to sit and die, just cause the map is too small. I generally don't care one way or the other if my opponent removes units stuck in that type of situation. If removing this arty screwed up the scoring that badly, I'd rather chuck the scenario (i.e. never play it again) than the player.

P.P.S I will say that if an opponent just simply started removing units wholesale (without an exit hex) because the victory conditions were borked and guaranteed a victory or a draw by not engaging, then I'd probably say something about it and/or blacklist the player. But not just because he removed some trapped unit(s) pinned against the map edge. Those are two completely separate sets of circumstances in my opinion. No problem if others disagree, though.
Quote this message in a reply


Messages In This Thread
Combat unit removal - by Skryabin - 09-09-2009, 11:09 PM
RE: Combat unit removal - by Stryker - 09-09-2009, 11:28 PM
RE: Combat unit removal - by Skryabin - 09-09-2009, 11:55 PM
RE: Combat unit removal - by Montana Grizz - 09-10-2009, 12:07 AM
RE: Combat unit removal - by Chuck10mtn - 09-10-2009, 12:31 AM
RE: Combat unit removal - by Skryabin - 09-10-2009, 01:34 AM
RE: Combat unit removal - by Kool Kat - 09-10-2009, 02:14 AM
RE: Combat unit removal - by Mike Abberton - 09-10-2009, 02:23 AM
RE: Combat unit removal - by Kool Kat - 09-10-2009, 02:45 AM
RE: Combat unit removal - by keif149 - 09-10-2009, 02:46 AM
RE: Combat unit removal - by Skryabin - 09-10-2009, 03:55 AM
RE: Combat unit removal - by Kool Kat - 09-10-2009, 07:01 AM
RE: Combat unit removal - by Skryabin - 09-10-2009, 07:17 AM
RE: Combat unit removal - by Glint - 09-10-2009, 04:01 AM
RE: Combat unit removal - by Montana Grizz - 09-10-2009, 04:28 AM
RE: Combat unit removal - by Chuck10mtn - 09-10-2009, 04:37 AM
RE: Combat unit removal - by von Manstein - 09-10-2009, 05:59 AM
RE: Combat unit removal - by K K Rossokolski - 09-10-2009, 09:14 AM
RE: Combat unit removal - by RedDevil - 09-10-2009, 10:02 AM
RE: Combat unit removal - by Montana Grizz - 09-10-2009, 01:55 PM
RE: Combat unit removal - by K K Rossokolski - 09-10-2009, 02:29 PM
RE: Combat unit removal - by Montana Grizz - 09-10-2009, 03:22 PM
RE: Combat unit removal - by Stryker - 09-10-2009, 05:26 PM
RE: Combat unit removal - by K K Rossokolski - 09-10-2009, 06:23 PM
RE: Combat unit removal - by Mike Abberton - 09-10-2009, 11:12 PM
RE: Combat unit removal - by Montana Grizz - 09-11-2009, 10:07 AM
RE: Combat unit removal - by K K Rossokolski - 09-11-2009, 10:11 AM
RE: Combat unit removal - by Skryabin - 09-11-2009, 11:07 AM
RE: Combat unit removal - by K K Rossokolski - 09-11-2009, 12:08 PM
RE: Combat unit removal - by Montana Grizz - 09-11-2009, 01:21 PM

Forum Jump:


Users browsing this thread: 2 Guest(s)