Mike:
I agree that the "best" solution is to communicate with your opponent prior to scenario start on the specific ROEs. :) Regular and transparent communications with your opponent is a proactive way to head off any potential disagreements? :chin:
Mike Abberton Wrote:While keeping the points "on the board" may be important for scoring purposes, it always seemed strange for a unit to be forced to sit and die, just cause the map is too small.
Maybe? I see your point about a unit trapped on the map edge... but if the unit was retreated there due to your opponent's actions, is defending a critical hex, or it just was a poor movement / placement choice on your part... should not your opponent have access to the "trapped" unit's victory points, as in the spoils of victory?
Mike Abberton Wrote:P.P.S I will say that if an opponent just simply started removing units wholesale (without an exit hex) because the victory conditions were borked and guaranteed a victory or a draw by not engaging, then I'd probably say something about it and/or blacklist the player. But not just because he removed some trapped unit(s) pinned against the map edge. Those are two completely separate sets of circumstances in my opinion. No problem if others disagree, though.
I agree! Wholesale removal of combat units is a BIG "no-no." :P
Would like to see more discussion around the trapped / pinned units on the map edges. I'm still not convinced these units warrant a removal from the map per my earlier comments.
Alls fair in love and war? :whis:
Interesting discussion!
Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /