RE: Combat unit removal
Yes, no excuses for my little joking with KKR. My comments were indeed, way off the subject.
I've never read all of the ROE's. No one has ever corrected me in their regard and I simply thought that what I considered to be "FAIR PLAY" was indeed fair play :chin:
I love the idea of removing unloaded transports from the map. I do not like the idea of removing combat units from the map whether they are in a situation where they might be over-run or suffer some other method of attack.
I did play a scenario once wherein the designer mentioned that my large contingent of forces were within his artillery's range of fire and he would not plot them for a couple of turns. Perhaps he should have made these unit unable to fire until a given number of turns had expired (if that is possible).
I have played other scenarios wherein my opponent has penetrated an area very close to where I might receive artillery as a reinforcement. My option there being to not accept reinforcement until such time as I am able to drive off his offensive units.
Of course, it is within reason to assume that your opponent might have some experience with a scenario and have knowledge of where your artillery might be. This brings up another gaming situation that I will address in another post.
Give a man fire and he'll be warm for a day. Light a man on fire and he'll be warm for the rest of his life.
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