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Air interdiction in MC
09-18-2009, 11:21 PM,
#9
RE: Air interdiction in MC
Obviously designing a PzC game is much easier to model since we have historical results to try and base the model on. With MC series games you have much less real world data to base the model on, most of it therefore becomes speculation based on expert opinions, balanced against the little bit of real world data, most of it derived from Arab Israeli conflicts.

But NATO doctrine in the 80s was reliant upon it's ability to gain some measure of air superiority and use that to interdict Pact forces as the moved, otherwise they knew they would simply be swamped at the FLOT. Allowing for the fact that the pilots of the Arab countries would probably not be as high a quality as Soviet pilots, the equipment loss rates suffered in the ME conflicts indicates that NATO doctrine would have likely had a large measure of success in attrition of the Pact forces in the 2nd and 3rd echelons. All of which is to say, I would expect the interdiction rate of an MC game based in the 1980s to be high for NATO.
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Messages In This Thread
Air interdiction in MC - by James Ward - 09-18-2009, 12:07 AM
RE: Air interdiction in MC - by JDR Dragoon - 09-18-2009, 12:48 AM
RE: Air interdiction in MC - by Ostland [SPR] - 09-18-2009, 03:48 AM
RE: Air interdiction in MC - by Aaron - 09-18-2009, 04:40 AM
RE: Air interdiction in MC - by James Ward - 09-18-2009, 05:32 AM
RE: Air interdiction in MC - by FLG - 09-18-2009, 09:53 AM
RE: Air interdiction in MC - by Glenn Saunders - 09-18-2009, 11:31 AM
RE: Air interdiction in MC - by James Ward - 09-18-2009, 10:28 PM
RE: Air interdiction in MC - by Steel God - 09-18-2009, 11:21 PM
RE: Air interdiction in MC - by Steel God - 09-19-2009, 12:55 AM

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