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K43 Anomaly
09-21-2009, 03:08 PM,
#1
K43 Anomaly
If you have a look at the 4th Gds AT Battalion in hex 203,273 in the Full (Stock) Campaign for K43 you will note that it is a Motorized Unit that is deployed in a marsh, it is not 'On Foot'. This is not possible to do during the course of a game but apparently it is possible to set up such a unit deployed in the editor.

After a few games I have noticed this unit takes very high losses when attacked. The losses appear to be roughly 4 times what one might normally expect against such a unit (its in a trench for a total -50% modifier). I am pretty sure it can not retreat if assaulted as well. I think the game must be treating this unit as being in 'T' mode for fire results because technically a motorized unit cannot be deployed in swamp hex unless it goes on foot. Thus when it gets shot the program is treating it as being in travel mode. Therefore should this unit be changed to 'On Foot' in a future patch or am I reading this wrong.

:chin:
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Messages In This Thread
K43 Anomaly - by Krak - 09-21-2009, 03:08 PM
RE: K43 Anomaly - by Dog Soldier - 09-21-2009, 04:26 PM
RE: K43 Anomaly - by Krak - 09-21-2009, 04:47 PM
RE: K43 Anomaly - by Krak - 09-21-2009, 05:15 PM
RE: K43 Anomaly - by Krak - 09-21-2009, 05:33 PM
RE: K43 Anomaly - by Glenn Saunders - 09-22-2009, 02:36 PM
RE: K43 Anomaly - by Dog Soldier - 09-23-2009, 12:02 AM
RE: K43 Anomaly - by The SNAFU - 09-23-2009, 04:02 AM
RE: K43 Anomaly - by Krak - 09-23-2009, 07:06 AM
RE: K43 Anomaly - by Gasbag - 09-24-2009, 04:16 AM

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