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Engineer's Effectiveness
10-02-2009, 08:03 PM,
#3
RE: Engineer's Effectiveness
Thx for your comments...

I was thinking along the same lines as you where... as you said if possible within the programs limits... numbers (aka strength) should be a deciding factor on the randomness (if there is such a word) of success.

Does a Leader in the same hex assist in anyway to improve the odds for success in operations like mine laying and/or bridge laying to name a few? Or is only dependent on the engineer's time spent (1 or 2+ turns) on a particular hex?

I like the new options of what engineers can use and hopefully those new abilities would be considered by all the talented scenario designers we have at this Club and others.
Good Hunting,
Reddog
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Messages In This Thread
Engineer's Effectiveness - by Reddog - 10-02-2009, 04:50 PM
RE: Engineer's Effectiveness - by K K Rossokolski - 10-02-2009, 07:06 PM
RE: Engineer's Effectiveness - by Reddog - 10-02-2009, 08:03 PM
RE: Engineer's Effectiveness - by Von Luck - 10-03-2009, 06:07 AM
RE: Engineer's Effectiveness - by Von Luck - 10-03-2009, 06:08 AM
RE: Engineer's Effectiveness - by Reddog - 10-03-2009, 07:24 AM
RE: Engineer's Effectiveness - by K K Rossokolski - 10-03-2009, 09:24 AM
RE: Engineer's Effectiveness - by Dan Caviness - 10-22-2009, 11:00 AM
RE: Engineer's Effectiveness - by umbro - 10-23-2009, 03:27 AM
RE: Engineer's Effectiveness - by Von Luck - 10-23-2009, 05:40 AM

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