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Engineer's Effectiveness
10-03-2009, 09:24 AM,
#7
RE: Engineer's Effectiveness
A question on Bridge/Mine Engineers capability. In order to do their thing, they must be non-disrupted. Which means, if disrupted before the task is completed, the work stops. Will the computer see this stoppage as the work being finished, (meaning no more bridge/mine jobs) or will it allow the job to continue to completion?

On a related issue, why do mine layers only get one job? Mines are only a type of munition, not very big or heavy, and if the Eng element/unit is in supply, why should it stop laying? Surely the laying of mines is a routine operation of war. I also doubt the reasoning behind mine layers not being capable of mine clearing?? ....unless of course it is a game engine imposed limitation.
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Messages In This Thread
Engineer's Effectiveness - by Reddog - 10-02-2009, 04:50 PM
RE: Engineer's Effectiveness - by K K Rossokolski - 10-02-2009, 07:06 PM
RE: Engineer's Effectiveness - by Reddog - 10-02-2009, 08:03 PM
RE: Engineer's Effectiveness - by Von Luck - 10-03-2009, 06:07 AM
RE: Engineer's Effectiveness - by Von Luck - 10-03-2009, 06:08 AM
RE: Engineer's Effectiveness - by Reddog - 10-03-2009, 07:24 AM
RE: Engineer's Effectiveness - by K K Rossokolski - 10-03-2009, 09:24 AM
RE: Engineer's Effectiveness - by Dan Caviness - 10-22-2009, 11:00 AM
RE: Engineer's Effectiveness - by umbro - 10-23-2009, 03:27 AM
RE: Engineer's Effectiveness - by Von Luck - 10-23-2009, 05:40 AM

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