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Routed units
10-15-2009, 11:24 PM,
#1
Routed units
It appears that routed units have their movement hindered/stuked by adjacents ennemy units making them slaughtered during following combat rounds.
I wish routed units could flee more easily, especially if they have more mouvement points than their attacker.
For example, in the game between TJD and I, 2 Romans cavalry were routing and they were almost wiped out by pursuing LMI.
Nothing could be done about this kind of odd situation? Like automatically move the routed units of all their movement allowance if there is a path free of ennemy ZOC in case of an ennemy units is or approaching within 4 hexes (which is a prerequisite for rallying an unit anyway)
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Messages In This Thread
Routed units - by Barca - 10-15-2009, 11:24 PM
RE: Routed units - by Dog Soldier - 10-16-2009, 04:14 AM
RE: Routed units - by TJD - 10-16-2009, 06:40 AM
RE: Routed units - by Barca - 10-16-2009, 08:23 AM
RE: Routed units - by Leonadis - 10-17-2009, 11:14 AM
RE: Routed units - by Dog Soldier - 10-17-2009, 05:08 PM
RE: Routed units - by Leonadis - 10-17-2009, 05:33 PM
RE: Routed units - by TJD - 10-17-2009, 10:24 PM
RE: Routed units - by Barca - 10-18-2009, 07:08 AM
RE: Routed units - by Leonadis - 10-18-2009, 09:53 PM
RE: Routed units - by Barca - 10-20-2009, 09:23 PM
RE: Routed units - by TJD - 10-20-2009, 11:13 PM
RE: Routed units - by Barca - 10-21-2009, 06:09 AM

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