RE: Editing existing scenarios?
Thanks again, Jason!
I think I got it now... :whis:
As an (very old) programmer I thought that surely I can figure out the file system, and with your help I did finalise my "hacking method". Supply working etc.
Then I realised this surely cannot be that difficult, and resorted to the old and trusted RTFM (read the effin' manual) method.
And indeed, it does explain how to add Leaders into existing organizations, so I managed to add the prime movers to proper organisation level with the same method.
Then, the Scenario editor reported them as available units in the Force dialog and I added them into map.
(This was a complexity 5 scenario and building the whole thing again just to add 4 half tracks seemed like a lot of work.)
EDIT: I actually gave up replacing the self-propelled AA-units with stand-alone AA-units, because there is no way to change units in an existing scenario without actually building the scenario from scratch.
But I definitively agree, making larger changes than what I described would justify the additional work of actually building the scenario in a proper manner.
Well, it was good fun to look at the internals of the system, and then finding out that the tools were definitively better than the fool using them first imagined.
Maybe this would encourage me to design a scenario myself, one day... :chin:
Now, perhaps I will look at the modification of existing bit maps for units... Afterall, any late war Axis vehicle that is not carrying a few felled trees and half the kitchen garden on them just does not look right :smoke:
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