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Routed units
10-18-2009, 07:08 AM, (This post was last modified: 10-18-2009, 07:09 AM by Barca.)
#9
RE: Routed units
Quote:Tell Barca's LI to lay off the caffeine.
They had only drunk some cheap wine held in reserve in a roman farm near the battlefield. (and the Roman cavalry had made a big, big mistake: they positionned themselve between my drunk LMI and the very last amphoras of wine)

Leonadis Wrote:I have looked at the programming and routed units retain their full allocation of action points. As such the Roman heavy cavalry with 120 action points should escape the enemy LI with 90 action points. However, if the Roman cavalry are facing the enemy LI then they will need to use action points to turn around and may not escape the enemy LI. Only once they have their backs to the enemy LI can the cavalry outrun the LI. HPS can have a closer look at your game turn file and look at the specifics of your situation. You can send the game file turn to [email protected]. Please include the e-mail password of both players.
Thanks Leonadis. I will send the game files as soon as I have TJD's password.
By the way, which files do you need exactly? The one with the replay of the situation or the one just before?
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Messages In This Thread
Routed units - by Barca - 10-15-2009, 11:24 PM
RE: Routed units - by Dog Soldier - 10-16-2009, 04:14 AM
RE: Routed units - by TJD - 10-16-2009, 06:40 AM
RE: Routed units - by Barca - 10-16-2009, 08:23 AM
RE: Routed units - by Leonadis - 10-17-2009, 11:14 AM
RE: Routed units - by Dog Soldier - 10-17-2009, 05:08 PM
RE: Routed units - by Leonadis - 10-17-2009, 05:33 PM
RE: Routed units - by TJD - 10-17-2009, 10:24 PM
RE: Routed units - by Barca - 10-18-2009, 07:08 AM
RE: Routed units - by Leonadis - 10-18-2009, 09:53 PM
RE: Routed units - by Barca - 10-20-2009, 09:23 PM
RE: Routed units - by TJD - 10-20-2009, 11:13 PM
RE: Routed units - by Barca - 10-21-2009, 06:09 AM

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